Hand-made assets meet cutting-edge tech in Harold Halibut

https://www.youtube.com/watc...
In this Unity 6 video case study, SLOW BROS. co-founder, game director, and composer Onat Hekimoglu, shares how having access to the latest graphics tools helped his small team add the final layers of polish to their visually stunning, BAFTA-nominated adventure game, Harold Halibut. Helpful resources: Download Unity 6 here: https://unity.com/unity-6 Timestamp: [0:00] - Intro [1:19] - Upscaling with Spatial-Temporal Post-Processing (STP) [3:22] - Making waves with the HDRP water system [6:24] - Lighting up the Fedora with Adaptive Probe Volumes (APV) [8:37] - Building on performance Play Harold Halibut: https://store.steampowered.com/app/924750/Harold_Halibut/ Read the SLOW BROS. case study: https://unity.com/resources/slow-bros-harold-halibut Follow Unity on social: Bluesky: https://bsky.app/profile/unity.com LinkedIn: https://ca.linkedin.com/company/unity Instagram: https://www.instagram.com/unitytechnologies See what’s new in Unity 6: https://www.youtube.com/watch?v=1SyqN3D6khI #unity #unity6 #gamedev #HaroldHalibut #indiegames
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Hand-made assets meet cutting-edge tech in Harold Halibut