Hand-made assets meet cutting-edge tech in Harold Halibut
https://www.youtube.com/watc...In this Unity 6 video case study, SLOW BROS. co-founder, game director, and composer Onat Hekimoglu, shares how having access to the latest graphics tools helped his small team add the final layers of polish to their visually stunning, BAFTA-nominated adventure game, Harold Halibut.
Helpful resources:
Download Unity 6 here: https://unity.com/unity-6
Timestamp:
[0:00] - Intro
[1:19] - Upscaling with Spatial-Temporal Post-Processing (STP)
[3:22] - Making waves with the HDRP water system
[6:24] - Lighting up the Fedora with Adaptive Probe Volumes (APV)
[8:37] - Building on performance
Play Harold Halibut: https://store.steampowered.com/app/924750/Harold_Halibut/
Read the SLOW BROS. case study: https://unity.com/resources/slow-bros-harold-halibut
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See what’s new in Unity 6: https://www.youtube.com/watch?v=1SyqN3D6khI
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