Houston, we have a planet: The spherical terrain of Kerbal Space Program 2 | Unity at GDC 2023

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Join us for a guided panel discussion with developers from Intercept Games, who will talk through the process and challenges of creating fully spherical planets in Kerbal Space Program 2. Artists and engineers describe the steps that went into recreating a fan-favorite celestial body from the mesh up using the Unity game engine with new tools, new pipelines, and new team members. Speakers: Sung Campbell, Principle Environment Artist, Intercept Games Brandon Orden, Senior Environment Artist, Intercept Games Jonathan Cioletti, Senior Technical Artist, Intercept Games Michael Azzinaro, Software Engineer II, Intercept Games Kristina Ness, Art Director, Intercept Games #unity #gamdev #gaming Timestamps: 0:00 Intro 3:55 Spherical Planets - technical challenges 8:08 Spherical Planets - art challenges 12:09 Art Pipeline 16:01 Scaled Space vs Local Space 36:21 Lighting 41:49 Early Access - tool plans 43:44 Wrap-up & Q+A
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Houston, we have a planet: The spherical terrain of Kerbal Space Program 2 | Unity at GDC 2023