The Power of Command Buffers in Unity | JellyCar Worlds

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Watch the full stream on Unity's Twitch here: https://www.twitch.tv/videos/1668085041?filter=highlights&sort=time Tim Fitzrandolph, owner of Walaber Entertainment shows us how to utilize the power of command buffers to create animated 2D backgrounds. An optimized alternative to rendering a second camera! Helpful resources: ⭐ Learn more about Unity's Command Buffer: https://docs.unity3d.com/ScriptReference/Rendering.CommandBuffer.html ⭐ Check out JellyCar Worlds on Steam: https://store.steampowered.com/app/1740930/JellyCar_Worlds/ Timestamp: 0:00 Animated Background 1:35 Breaking It Down 2:28 The Problem 3:00 Old Solution (Camera solution) 3:32 New Solution (Command Buffer) 6:22 The Output 7:26 The Trick to Getting a Flipbook Look Follow Unity on social Twitter: https://twitter.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/?hl=en
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The Power of Command Buffers in Unity | JellyCar Worlds