We recreate the BTs from Death Stranding in Unity

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Let's Dev: VFX Graph Episode 2 Watch Episode 01: https://www.youtube.com/watch?v=hXjNC8pNOTE Helpful resources: ⭐ Learn more about VFX Graph: https://unity.com/visual-effect-graph ⭐ Check the GitHub repository: https://github.com/Kodrin/VFX-Essentials Join us as we run through more interesting techniques with VFX Graph! We'll move particles with splines to make a storm of fast food, we'll move particles with SDFs (Sine Distance Fields) to make an environment effect that avoids obstacles and then we'll combine those techniques to recreate the Beached Things from Death Stranding. Follow Unity on social Twitter: https://twitter.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/?hl=en Follow UnityTech on Twitch for more: https://www.twitch.tv/unity Follow the hosts: Codrin-Mihail Tablan Negrei - Technical Artist, Unity (https://twitter.com/CodrinMihail) Hasan Al Salman -Live Content Manager Manager, Unity (https://twitter.com/HalSalmn) Timestamps: 0:00 Intro 1:50 What we'll be learning 4:33 Intro to Splines and SDFs 10:30 Food Tornado with Splines! 13:45 Examples of Splines being used in games 16:07 How to make VFX with Splines 49:00 Getting into Sine Distance Fields 56:27 Examples of SDFs in games 1:02:14 How to make SDF VFX 1:31:45 Making the BTs from Death Stranding (both techniques)
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