Unity Multiplayer Game Development - Crouching & Optimization

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Unity Multiplayer Game Development - Crouching & Optimization. Hello guys, this is my 7th update video showing the progress on my current Unity multiplayer game project. I am making a multiplayer first person game with multiple game modes. Currently I’m implementing common multiplayer features but it's fairly playable and almost ready for its first playtest. I hope to add many unique game modes that can be played in a variety of team sizes. Hopefully that will be fun but, we'll have to see. ---------------------- My Multiplayer Development Updates Playlist: https://www.youtube.com/playlist?list=PLVqRTwCGjv9KcHW8jJmtyk5tfdr0XsDRF Tom’s Unity Multiplayer Networking Series: https://youtu.be/uh8XaC0Y5MA Unity Billboarding Asset (Winterbolt): https://assetstore.unity.com/packages/tools/utilities/billboard-generator-174195 Discord: https://discord.gg/7rGAAqC My Website: https://zxgames.net ---------------------- Time stamps: 0:00 - Intro 0:27 - Valley Map 1:54 - Crouching 2:54 - LOD Optimization 5:18 - Cloud Optimization 6:03 - Settings System 6:41 - Outro ---------------------- Music: Title: Kubbi Cascade Source: https://youtu.be/B4ZjUoEKiLs Title: Kubbi / Juggernaut Source: https://youtu.be/ByKCPbScgsU My Specs: GTX 970 Intel i7 6700k 32 GB Ram #Devlog #GameDev #Multiplayer #Unity3D #Unity #IndieDev #LowPoly #GameDevelopment
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Unity Multiplayer Game Development - Crouching & Optimization