Unity Multiplayer Game Development - Player Hands & New Shotgun
https://www.youtube.com/watc...Unity Multiplayer Game Development - Hello guys, this is my 13th update video showing the progress on my current multiplayer game project. I am making a multiplayer first person action shooter game with multiple game-modes that can be played in a variety of team sizes. Hopefully that will be fun but, we'll have to see.
In this update video I finally make the player hands hold items using inverse kinematics, I add a new shotgun item, I add bullet wall banging and I create a map variant system. Lastly I implement a few other small additions and tweaks.
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Time stamps:
0:00 - Intro
0:16 - Comment Reading
0:52 - Hand Inverse Kinematics
1:41 - R870 Shotgun Item
2:49 - Wall Banging
3:57 - Map Variants
4:53 - Small Adds & Tweaks
5:25 - Outro
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My Multiplayer Development Updates Playlist: https://www.youtube.com/playlist?list=PLVqRTwCGjv9KcHW8jJmtyk5tfdr0XsDRF
Tom’s Unity Multiplayer Networking Series (Riptide): https://youtube.com/playlist?list=PLXkn83W0Qkfn3qF7NU4OEtVwOD6U2wphJ
Discord: https://discord.gg/7rGAAqC
My Website: https://zxgames.net/
Inverse Kinematics: https://youtu.be/Htl7ysv10Qs
Advanced Inverse Kinematics: https://youtu.be/qqOAzn05fvk
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Music:
Title: Hackers
Source: https://youtu.be/NZ4Of3lID84
#gamedev #devlog #unity
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Unity Multiplayer Game Development - Player Hands & New Shotgun