Unity Multiplayer Game Development - Player Hands & New Shotgun

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Unity Multiplayer Game Development - Hello guys, this is my 13th update video showing the progress on my current multiplayer game project. I am making a multiplayer first person action shooter game with multiple game-modes that can be played in a variety of team sizes. Hopefully that will be fun but, we'll have to see. In this update video I finally make the player hands hold items using inverse kinematics, I add a new shotgun item, I add bullet wall banging and I create a map variant system. Lastly I implement a few other small additions and tweaks. ---------------------- Time stamps: 0:00 - Intro 0:16 - Comment Reading 0:52 - Hand Inverse Kinematics 1:41 - R870 Shotgun Item 2:49 - Wall Banging 3:57 - Map Variants 4:53 - Small Adds & Tweaks 5:25 - Outro ---------------------- My Multiplayer Development Updates Playlist: https://www.youtube.com/playlist?list=PLVqRTwCGjv9KcHW8jJmtyk5tfdr0XsDRF Tom’s Unity Multiplayer Networking Series (Riptide): https://youtube.com/playlist?list=PLXkn83W0Qkfn3qF7NU4OEtVwOD6U2wphJ Discord: https://discord.gg/7rGAAqC My Website: https://zxgames.net/ Inverse Kinematics: https://youtu.be/Htl7ysv10Qs Advanced Inverse Kinematics: https://youtu.be/qqOAzn05fvk ---------------------- Music: Title: Hackers Source: https://youtu.be/NZ4Of3lID84 #gamedev #devlog #unity
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Unity Multiplayer Game Development - Player Hands & New Shotgun