Unity Multiplayer Game Development - Playtesting & Re-Works

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Unity Multiplayer Game Development - Hello guys, this is my 9th update video showing the progress on my multiplayer game. I am making a multiplayer first person action shooter game with multiple game-modes that can be played in a variety of team sizes. Hopefully that will be fun but, we'll have to see. In this update video I talk about how the first playtest went, finish implementing the capture the flag game mode, start texturing the ship map, add an adaptive crosshair, and do some re-works. ---------------------- My Multiplayer Development Updates Playlist: https://www.youtube.com/playlist?list=PLVqRTwCGjv9KcHW8jJmtyk5tfdr0XsDRF Tom’s Unity Multiplayer Networking Series: https://youtu.be/uh8XaC0Y5MA Discord: https://discord.gg/7rGAAqC My Website: https://zxgames.net ---------------------- Time stamps: 0:00 - Playtest Montage 0:25 - Intro 0:58 - Bugs 1:48 - Capture The Flag 2:39 - Ship Map 3:26 - Adaptive Crosshair 3:52 - Bullet Holes 4:25 - Spawn Point Re-Work 5:01 - Recoil Re-Work 5:31 - Outro ---------------------- Music: Title: unatra - Aporia Source: https://soundcloud.com/unatra/unatra-aporia-chippin-party-01-demo Title: Ooame - 8 Bit Lofi Hip Hop Source: https://youtu.be/4bh0e2iROgk
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Unity Multiplayer Game Development - Playtesting & Re-Works