30 Days of Making a Graphics Engine
https://www.youtube.com/watc...➤Checkout GameMaker 👉 https://opr.as/GM-Zyger7
Graphics Engine. Last month I started working on my new graphics engine. And well here is the next 30 days of development. I try out a bunch of stuff like deferred rendering, forward rendering, normal mapping, creating an entity component system and more!
Previous Video: https://youtu.be/z0SHBPrMsQM
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Discord: https://discord.gg/tYDXGja55Y
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➤Similar Videos:
jdh - Making my web game engine - https://www.youtube.com/watch?v=znqrvYNoNBM
Guilherme Teres - I Made a GAME ENGINE in 30 HOURS! (from Scratch) - https://www.youtube.com/watch?v=-UhPgXFBx0g
n8dev - I Made My Own Game Engine - https://www.youtube.com/watch?v=hysfq_xJAw0
➤Ignore:
I created my own graphics engine engine. I tried implementing as many features as I could. I began by rendering 2D shapes onto the screen and realized how much work it is to calculate all eh vertices and indices hand. I then moved onto 3D shapes which was even harder. I created materials and textures which I would apply onto the objects. Then I moved onto implementing shaders such as transparency, fog, water, displacement, sin waves and more. I also took a quick break to add a skybox. As a final feature I added terrain generation based on a height and noise map. This was really difficult and it took a while to get it working but wow is it beautiful.
Finally I added some camera controls, optimizations and the engine was finished.
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