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Boxbrain
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About
a year ago
Goblin seizure [Devlog #1]
Boxbrain
a year ago
Goblin baseball [Devlog #2]
Boxbrain
a year ago
Knockback [Devlog #3]
Boxbrain
a year ago
Squad behavior [Devlog #4]
Boxbrain
a year ago
Goblin trance [Devlog #5]
Boxbrain
a year ago
Goblin dance [Devlog #6]
Boxbrain
a year ago
Archers and factions [Devlog #7]
Boxbrain
a year ago
How to create compound animations by composing animator nodes inside each other [Godot 3.5 Tutorial]
Boxbrain
a year ago
How to make a bounce animation [Godot 3.5 Tutorial]
Boxbrain
a year ago
I used AI to generate speech for my AI villagers [Devlog #18]
Boxbrain
a year ago
How to create a shake animation using tweens [Godot 3.5 Tutorial]
Boxbrain
a year ago
Feeding your army: food, hunger, and foraging [Devlog #17]
Boxbrain
a year ago
Hire mercenary followers [Devlog #16]
Boxbrain
a year ago
Better NPC follower AI [Devlog #15]
Boxbrain
a year ago
Villager AI and follow behavior [Devlog #14]
Boxbrain
a year ago
Fighting goblins inside procedurally-generated caves [Devlog #11]
Boxbrain
a year ago
Monsters now drop coins [Devlog #12]
Boxbrain
a year ago
Better object animations [Devlog #13]
Boxbrain
a year ago
What makes for a great game, pitfalls with changing scenes [Devlog #10]
Boxbrain
a year ago
Hiding roofs for houses in a 2D RPG using Area2D [Godot 3.5 Tutorial]
Boxbrain
a year ago
2D houses with multiple floors [Devlog #8]
Boxbrain
a year ago
How to make a camera that can zoom in and out [Godot 3.5 Tutorial]
Boxbrain
a year ago
First working version of procedurally-generated caves [Devlog #9]
Boxbrain