Building Framework for a Bunch of Cool New Skills // Mortal Glory 2 Indie Game Devlog #7
https://www.youtube.com/watc...Mortal Glory 2 Devlog #7
In this devlog I make improvements to the map editor, implement a basic UI for battle and also improve the targeting possibilities to make way for a bunch of cool new skills.
Oh yeah and the #1 skill to have in real life is Teleport. Maybe Telekinesis? Both would be pretty handy... Also, I am accepting new thumbnail suggestions since I am clearly running out of ideas :'D
⚔️ Mortal Glory 2: https://store.steampowered.com/app/2216660?utm_source=yt
⚔️ Chambers of Devious Design: https://store.steampowered.com/app/1650860?utm_source=yt
⚔️ Mortal Glory: https://store.steampowered.com/app/1097530?utm_source=yt
🧙 Discord: https://discord.gg/uhyB8VzcB2
⭐ Twitter: https://twitter.com/RedbeakGames
💎 Patreon - Support to gain perks: https://www.patreon.com/redbeakgames
0:00 Intro
0:11 Barrels & map editor
3:38 Targeting improvements
4:37 Teleport skill
6:12 Telekinesis skill
8:28 Battle UI
11:41 Outro
How Much Money Will Your Game Make? // Estimating Indie Game Sales On Steam
https://www.youtube.com/watch?v=1eh-rW_G7xg
Contains music by Streambeats.
Home
/
Indie Game Developers/
AuroDev/
Building Framework for a Bunch of Cool New Skills // Mortal Glory 2 Indie Game Devlog #7