Building Framework for a Bunch of Cool New Skills // Mortal Glory 2 Indie Game Devlog #7

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Mortal Glory 2 Devlog #7 In this devlog I make improvements to the map editor, implement a basic UI for battle and also improve the targeting possibilities to make way for a bunch of cool new skills. Oh yeah and the #1 skill to have in real life is Teleport. Maybe Telekinesis? Both would be pretty handy... Also, I am accepting new thumbnail suggestions since I am clearly running out of ideas :'D ⚔️ Mortal Glory 2: https://store.steampowered.com/app/2216660?utm_source=yt ⚔️ Chambers of Devious Design: https://store.steampowered.com/app/1650860?utm_source=yt ⚔️ Mortal Glory: https://store.steampowered.com/app/1097530?utm_source=yt 🧙 Discord: https://discord.gg/uhyB8VzcB2 ⭐ Twitter: https://twitter.com/RedbeakGames 💎 Patreon - Support to gain perks: https://www.patreon.com/redbeakgames 0:00 Intro 0:11 Barrels & map editor 3:38 Targeting improvements 4:37 Teleport skill 6:12 Telekinesis skill 8:28 Battle UI 11:41 Outro How Much Money Will Your Game Make? // Estimating Indie Game Sales On Steam https://www.youtube.com/watch?v=1eh-rW_G7xg Contains music by Streambeats.
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Building Framework for a Bunch of Cool New Skills // Mortal Glory 2 Indie Game Devlog #7