Command Pattern in Unity, Part 1: Overview

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Introducing the concept of the command pattern, a way to treat actions or functions in your game like objects that can be logged, serialized, replayed and undone. Complete code will be released at the end of the series on GitHub, or become a Patreon supporter for instant access. Support Board to Bits on Patreon: http://patreon.com/boardtobits Music by Priscilla Snow http://ghoulnoise.com