Procedural Buildings, Part 1: Overview

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In this series we'll look at procedural generation by implementing a building generator in Unity. We'll cover the fundamentals of procedural generation, along with Unity specific techniques and best practices. Complete code will be released at the end of the series on GitHub, or become a Patreon supporter for instant access. Support Board to Bits on Patreon: http://patreon.com/boardtobits Music by Priscilla Snow http://ghoulnoise.com
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Procedural Buildings, Part 1: Overview