SETTINGS MENU in Godot

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JOIN JAM 👉 https://bit.ly/coco-code-gamejam-2 🎁 Support Coco Code! https://patreon.com/cococode This tutorial/guide will show you how to build a full Options section in Godot—including a music volume slider, a fullscreen toggle, and a 3D rendering-scale dropdown—by handling input from sliders, toggle buttons, and menus. 🔗 LINKS: Used music: https://www.youtube.com/watch?v=c5hUGaYFL1M Multiple resolutions: https://docs.godotengine.org/en/stable/tutorials/rendering/multiple_resolutions.html Resolution scaling: https://docs.godotengine.org/en/stable/tutorials/3d/resolution_scaling.html 👨‍💻 SOCIALS: 💜 Join our Discord: https://discord.gg/hNnZRnqf4s 🔵 Follow me on Twitter: https://twitter.com/cococodeyt 🎓 YOU WILL LEARN: - How to create settings in Godot game engine - How to toggle between your main menu and a centered Options panel - How to set up and control an Audio bus via a HorizontalSlider - How to convert linear slider values to decibels with Godot’s linear_to_db() - How to implement a fullscreen/windowed mode CheckButton - How to add an OptionMenu to adjust 3D rendering scale - Best practices for signals, scene layout, and default state initialization ⚙️ VIDEO CHAPTERS: 0:00 - Intro 0:26 - Coco Code GameJam #2 0:50 - Options panel 5:30 - Volume slider 14:23 - Full screen toggle 18:06 - Scaling settings
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SETTINGS MENU in Godot