Face-lifting the Basic Enemy for my Godot 4 Demon Shooter
https://www.youtube.com/watc...#Shorts: I'm planning to revisit the navigation server in Godot 4 soon. I've not touched it since alpha 6 so I'm expecting my setup to simply not work, but let's see. I'll also be facing the challenge of baking a navmesh from a heightmap terrain created via a vertex shader. But before I get to any of this, let me face-lift my default demon combatant:)