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devmar
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About
a year ago
Traveling Trees - Explaining My Multimesh Instancer / Godot 4 Tutorial
devmar
a year ago
Cheap Sky from AI-Generated (or Any Other) Image in 5 Min / Godot Tutorial
devmar
a year ago
Massive Boss Won't Fit on Screen. Meet 'Mower', New High-Rise Monster in 'Penitent' / Devlog 20
devmar
2 years ago
Become World's Best Boss! 2.5D RTS where you Run an Office and Fight Crisis
devmar
2 years ago
Godot 4: Navigation & Rag Doll / Porting a Game to Godot 4 Part 2
devmar
2 years ago
Moving My 3rd Person Shooter to Godot 4 / 'Penitent' Devlog 14
devmar
2 years ago
Advanced Player Animation, Particle Collisions & Issues with Godot 4 Alpha / Penitent Devlog 15
devmar
2 years ago
I Accidentally Created a Scatter Tool for Godot 4 (Not Entirely by Accident Though)
devmar
2 years ago
Updating My Project to Godot 4 Alpha 5. Ups and Downs / Penitent Devlog 16
devmar
2 years ago
Horror Game in Godot 4 (Alpha 6) - My New 'Side' Project
devmar
2 years ago
Godot 4 Mountain Flyover with Volumetric Clouds Made with Fog Shader | No Devlog
devmar
2 years ago
Infinite Terrain in Godot 4 - The 'Wandering' Clipmap Terrain Technique (with LOD)
devmar
2 years ago
Fixing Normals for Heightmap Terrain in Godot 4 - the Easy Way
devmar
2 years ago
Collision for Terrain Generated via Vertex Displacement / Informal Tutorial, Godot 4 Alpha 10
devmar
2 years ago
Godot 3/4 Particle Shader to Make 'Wandering' Grass With (Or Other Foliage)
devmar
2 years ago
Baking a Navigation Mesh for a Heightmap Terrain in Godot 3/4
devmar
2 years ago
I Added a New Type of Map that is Entirely Flooded / Penitent Devlog 19
devmar
2 years ago
This Giant Demon Spider Boss is the Stuff of Nightmares. Meet 'Twins'. / Penitent Devlog 18
devmar
2 years ago
How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17
devmar
3 years ago
Prototyping a Giant Procedural Spider for Map Boss | 3PS in Godot, Devlog 10
devmar
3 years ago
BlendSpace2D Movement for Enemies + Basic Mission Objectives | 3PS in Gogot, Devlog 11
devmar
3 years ago
First Person View in a Third Person Shooter - Useful or Useless? / 'Penitent' Devlog 12
devmar
3 years ago
Gun Clipping Workaround - Quick Test (Not a Devlog)
devmar
3 years ago
Some More Work on Environment, FPS Gun Clipping Resolved | "Penitent" Devlog 13
devmar
3 years ago
I Added More Demons | Penitent Devlog 14
devmar
3 years ago
Trying to Optimize my 3D Game in Godot 3.4
devmar
3 years ago
Multimesh Bullets, Occlusion Culling & Visibility Enablers: Testing 3D Optimization in Godot 3.4 p.2
devmar
3 years ago
Smooth 3D Camera Motion in Godot 3.4: Removing Jitter with Timestep Interpolation
devmar
3 years ago
Using PhysicsServer & Multimesh to Optimize 3D Performance - Hundreds of Projectiles in Godot 3.4
devmar
3 years ago
What Breaks When Porting to Godot 4 / Part I: Character and Camera Controllers
devmar