Multimesh Bullets, Occlusion Culling & Visibility Enablers: Testing 3D Optimization in Godot 3.4 p.2
https://www.youtube.com/watc...Hey! One of Godot devs suggested using multimeshes to proliferate projectiles without too much of a hit to performance so I decided to try it out. I also toyed with Godot 3.4's Occluder node...
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Multimesh Bullets, Occlusion Culling & Visibility Enablers: Testing 3D Optimization in Godot 3.4 p.2