Adding ALL THE DATA STRUCTURES to my Voxel Raytracing Engine | Devlog 1
https://www.youtube.com/watc...In this video, I discuss the implementation of 3 new data structures I added to my voxel raytracing engine. Namely, a brickmap, an octree, and a SVDAG. I also share some of my philosophy behind...
Home
/
Indie Game Developers/
frozein/
Adding ALL THE DATA STRUCTURES to my Voxel Raytracing Engine | Devlog 1