Making MY OWN PROGRAMMING LANGUAGE for my Game | Devlog 5

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In this video, I document the creation of PropScript, my own programming language in order to more easily create content for my voxel-based terraforming game, Terra Toy. PropScript: https://github.com/frozein/PropScript rendering engine used (C and OpenGL): https://github.com/frozein/DoonEngine music (in order): Nujabes - Aruarian Dance: https://youtu.be/vR-UqOPqGzI C418 - Preliminary Art Form: https://youtu.be/i9JyyRA5VdQ