Using RAYTRACING to Improve The Clouds | Terra Toy Devlog 7

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In this video, I completely overhaul the clouds in Terra Toy using a raytracing-based technique, as well as add a main menu and countless polish features. Wishlist the game on Steam: https://s.team/a/2435320/ Join the Discord server: https://discord.gg/rKp58G4wVa Follow me on Twitter: https://twitter.com/frozeindev Rendering engine used: https://github.com/frozein/DoonEngine cloud rendering resources: https://www.shadertoy.com/view/3sffzj https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/s2016-pbs-frostbite-sky-clouds-new.pdf https://www.guerrilla-games.com/read/the-real-time-volumetric-cloudscapes-of-horizon-zero-dawn https://www.youtube.com/watch?v=Qj_tK_mdRcA&t=236s&ab_channel=SimonDev music (in order): C418 - Preliminary Art Form: https://youtu.be/i9JyyRA5VdQ Nujabes - Aruarian Dance: https://youtu.be/vR-UqOPqGzI aimless - long distance: https://youtu.be/ALcgSfG5s0A Madison James Smith - With the Click of a Button (Terra Toy OST)
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Using RAYTRACING to Improve The Clouds | Terra Toy Devlog 7