Voxel Engine Devlog 2 - Shapes, Serialization, and More

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In this video, I share more progress developing my voxel raytracing engine, including an attempt at a new rendering method, map serialization, shape generation, and more. check out the project on GitHub: https://github.com/frozein/DoonEngine resources about signed distance fields (SDFs): https://en.wikipedia.org/wiki/Signed_distance_function https://iquilezles.org/articles/distfunctions/ music (in order): C418 - Certitudes: https://youtu.be/72fGruG_LSY C418 - Danny Makes Chiptune: https://youtu.be/B7jwr7fBIiI C418 - Preliminary Art Form: https://youtu.be/i9JyyRA5VdQ