AR Portal Tutorial with Unity - Portal Mask Implementation - Part 4

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This is the last part of our tutorials about implementing an AR Portal with ARCore and Unity. In this part you will learn how to import a textured 3D mesh and how to create a mask using the stencil buffer, we will also implement all remaining functionalities to achieve an AR Portal effect. Assets used in this video: https://www.dropbox.com/s/6b5xq6bugfksbuq/Guidev_AR_Portal_Assets_Part4.zip?dl=0 Twitter: https://twitter.com/GuidevOfficial How to create a 360 view inside an AR Portal: https://youtu.be/ec6WgO5C8CA Previous part: https://youtu.be/pWHbD4eXCng Sponsor: For video games porting, optimization, and co-development please visit: https://pixelwings.co.uk/