Making PROCEDURAL caves from noise! | Mine 2 the Beat - Unity Devlog #1

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Instead of making levels by hand, using a procedural generator to make the levels or caves for us is way faster! Let me show you the full process and explain every generation pass. Social Media: Twitter ▶ https://twitter.com/HuntersonStudio Twitter ▶ https://twitter.com/CasualDutchman Twitch ▶ https://www.twitch.tv/HuntersonStudio Discord ▶ https://discord.gg/UmUEbyw Ko-Fi ▶ https://ko-fi.com/huntersonstudio Website ▶ https://huntersonstudio.com ♫ Music ♫ TKIMUSE - Unused jam tracks https://twitter.com/tkimuse Timestamps: 0:00 - Intro 0:48 - Generation Explanation 1:37 - Pass 1 - Randomness 2:00 - Pass 2 - Cellular Automata 2:32 - Pass 3 - Tunnels 3:09 - Pass 4 - Tilemap Correction 3:29 - Pass 5 - Cleaning Regions 4:00 - ProcGen done 4:16 - Data - Distance from Wall 4:57 - Data - Distance from Player Spawn 6:00 - Additions 6:46 - Outro Mine 2 the Beat is an attempt at making a commercial game from our Ludum Dare 48 game Mine the Beat. We really like the idea of this rhythm game and we wanted to add all of the ideas we couldn't implement. #GameDev #Devlog #MadeWithUnity
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Making PROCEDURAL caves from noise! | Mine 2 the Beat - Unity Devlog #1