Dev Stream: Server-side terrain geometry
https://www.youtube.com/watc...I am building a survival crafting MMO in Unity3D and Typescript.
Yesterday, I got the troll rotating to face the player, but now I want the troll to be able to CHASE the player.
Today, I will be working on the first step of this: server-side terrain geometry. I need the server to know exactly where the ground is at any point on the plane so that entities can be accurately continuously in the world.
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