Dev Stream: Server-side terrain geometry

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I am building a survival crafting MMO in Unity3D and Typescript. Yesterday, I got the troll rotating to face the player, but now I want the troll to be able to CHASE the player. Today, I will be working on the first step of this: server-side terrain geometry. I need the server to know exactly where the ground is at any point on the plane so that entities can be accurately continuously in the world. * Join the Island54 Discord: https://discord.gg/JKgW9WY9qb. * Follow me on Twitter: https://twitter.com/Island54Games. * And subscribe on YouTube to see all my progress on my game: https://youtube.com/c/island54games. Be the first to support me on Patreon: https://www.patreon.com/island54 #devlog #gamedev #unity3d Powered by Restream https://restre.am/yt
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Dev Stream: Server-side terrain geometry