Trying a hexagon-based voxel system | Unity Devlog #12

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In this episode, I convert my voxel system to be based on hexagons. Links: [1] Amit Patel's Red Blob Games: https://www.redblobgames.com/grids/hexagons/ [2] Unity Spring Sale: https://assetstore.unity.com/?on_sale=true&rows=96&aid=1100loEXF [Affiliate Link] [3] NatureManufacture Realistic Assets: https://prf.hn/l/8MPVR5A [Affiliate Link] [4] Sander Evers on ObservableHQ.com: https://observablehq.com/collection/@sanderevers/hex I'm making a crafting survival game. Join me as I learn how to make a game in Unity 3D. #gamedev #devlog #unity3d Unity Devlog Playlist: https://youtube.com/playlist?list=PLDoi_MGZ3AYP6SgD7YWWPWCaP08CDzJ1b Contents: 0:00 - Episode #12 0:33 - Why Hexagons? 1:34 - Voxel Recap 2:18 - Implementation 4:52 - Demo Time Follow me on Twitter: https://twitter.com/Island54Games And Reddit too: https://reddit.com/r/island54 Music: Cover - Patrick Patrikios Motor Hums - The 126ers So Bueno - The 126ers
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Trying a hexagon-based voxel system | Unity Devlog #12