Making an "Infinite" World | Unity Devlog #13

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In this episode, I expand my hexagonal terrain so that it is effectively infinite. Links: [1] Amit Patel's Red Blob Games: https://www.redblobgames.com/grids/hexagons/ [2] Sander Evers' Hexagonal Tiling: https://observablehq.com/@sanderevers/hexagon-tiling-of-an-hexagonal-grid?collection=@sanderevers/hex [3] Sander Evers' Hexmod Representation: https://observablehq.com/@sanderevers/hexmod-representation?collection=@sanderevers/hex I'm making a crafting survival game. Join me as I learn how to make a game in Unity 3D. #gamedev #devlog #unity3d Unity Devlog Playlist: https://youtube.com/playlist?list=PLDoi_MGZ3AYP6SgD7YWWPWCaP08CDzJ1b Contents: 0:00 - Episode #12 0:38 - Hexagonal Chunk Theory 4:00 - Multiple Chunks 5:43 - Chunk Streaming 9:49 - Demo Time Follow me on Twitter: https://twitter.com/Island54Games And Reddit too: https://reddit.com/r/island54 Music: Cover - Patrick Patrikios Motor Hums - The 126ers So Bueno - The 126ers