Astrox Imperium DEVLOG 100 (3/4/22) #Astrox #SpaceGame #Sim

https://www.youtube.com/watc...
In devlog 100 video, I discuss the new addition of drone grouping, drone hotkeys, and the addition of ammo to the station garage panel. I have also added the ability to refine special items for a chance of recovering an upgrade document. This new document spec will allow the fabricator to produce valuable special items. A handful of bug fixes and minor tweaks have also been address in 131. Build 0.0131 - Fixed buy to station storage from market available space calculation bug. - Fixed storage inventory bug forcing module stack to bottom of the list when installing modules from storage. - Fixed garage bug when swapping module order with module slot 1 when dragging higher slot id onto it. - Fixed sandbox gate link generation bug causing duplicate gates and overflowing the max gate parameter. - Fixed bug when selling ship and leftover cargo items are transfered to station storage. Bad locker ID fixed. - Fixed bug whith raider loot items popping up in cargo bay after clicking transfer all. - Fixed audio bug with station ambience not connected properly to sound_fx audio channel. - Fixed audio bug causing 3d stereo sounds to be reversed. - Fixed bug that allows spawned salvage and event resources to show up in station when docked. - Fixed mission panel toggle state bug not keeping the mission panel open on reload. Save extra options to reset parameter. - Fixed typo on merc panel when joining pilot due to high loyalty. - Fixed description of power generator to reflect actual range parameter of structure. - Fixed alignment issue with pilot fleet panel buttons for Retire, Activate and De-activating a merc. - Adjusted NPC ship load to resize cargo max limit if cargo assigned to ship exceeds the cargo bay capacity on load. - Adjusted player load code to prevent bad skill ids from sandbox from being added to player data. - Adjusted ship skills for mass reduction, thrust and afterburners. Reduced bonus per level. - Adjusted module mouseover panel to slide with mouse x position, and slide when module bar is exposed. - Adjusted and expanded the rotational limitation of the modules in the garage. from 120 degrees to 360. - Adjusted station tab code to remember last viewed station when switching tabs in the journal. - Added new station bot created to replace old station bot. Improved texture and model for better performance. - Added new UI layout panel for map editor. - Added new system for map editor to move and save sector item locations on the galaxy map. - Added new map editor system now uses live map data instead of preloaded map file info. - Added new ability to cycle and load ammo when docked at the garage. - Added new ui icons to show loaded ammo for each module in garage. - Added ability to view all bookmarks on the pilot journal panel. - Added ability to edit and delete bookmarks from the pilot journal panel. - Added ability to set GPS location to any bookmark from the pilot journal. - Added Drone grouping controls to the drone panel. - Added 6 Drone groups that can be selected by clicking group ID - Added ability to assign drones to a group by first selecting the desired drones, and CTRL+Clicking the group ID. - Added Drone group hotkeys to the options panel. Existing saves must manually add drone group parameters to player_options.txt file. - Added ability to fabricate special items using the fabricator and upgrade documents. - Added 18 new upgrade documents to the specs database file. Allowing upgrade of Active guns, lasers, beams, launchers, miners and salvagers. - Added chance to recover upgrade specs when refining special items at the refinery. Base 4% chance. - Added Fabricator Engineer skill and Refinery Mechanics skill bonuses to apply for max of 9% when recovering upgrade specs.
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Astrox Imperium DEVLOG 100 (3/4/22) #Astrox #SpaceGame #Sim