Astrox Imperium DEVLOG 100 (3/4/22) #Astrox #SpaceGame #Sim
https://www.youtube.com/watc...In devlog 100 video, I discuss the new addition of drone grouping, drone hotkeys, and the addition of ammo to the station garage panel. I have also added the ability to refine special items for a chance of recovering an upgrade document. This new document spec will allow the fabricator to produce valuable special items.
A handful of bug fixes and minor tweaks have also been address in 131.
Build 0.0131
- Fixed buy to station storage from market available space calculation bug.
- Fixed storage inventory bug forcing module stack to bottom of the list when installing modules from storage.
- Fixed garage bug when swapping module order with module slot 1 when dragging higher slot id onto it.
- Fixed sandbox gate link generation bug causing duplicate gates and overflowing the max gate parameter.
- Fixed bug when selling ship and leftover cargo items are transfered to station storage. Bad locker ID fixed.
- Fixed bug whith raider loot items popping up in cargo bay after clicking transfer all.
- Fixed audio bug with station ambience not connected properly to sound_fx audio channel.
- Fixed audio bug causing 3d stereo sounds to be reversed.
- Fixed bug that allows spawned salvage and event resources to show up in station when docked.
- Fixed mission panel toggle state bug not keeping the mission panel open on reload. Save extra options to reset parameter.
- Fixed typo on merc panel when joining pilot due to high loyalty.
- Fixed description of power generator to reflect actual range parameter of structure.
- Fixed alignment issue with pilot fleet panel buttons for Retire, Activate and De-activating a merc.
- Adjusted NPC ship load to resize cargo max limit if cargo assigned to ship exceeds the cargo bay capacity on load.
- Adjusted player load code to prevent bad skill ids from sandbox from being added to player data.
- Adjusted ship skills for mass reduction, thrust and afterburners. Reduced bonus per level.
- Adjusted module mouseover panel to slide with mouse x position, and slide when module bar is exposed.
- Adjusted and expanded the rotational limitation of the modules in the garage. from 120 degrees to 360.
- Adjusted station tab code to remember last viewed station when switching tabs in the journal.
- Added new station bot created to replace old station bot. Improved texture and model for better performance.
- Added new UI layout panel for map editor.
- Added new system for map editor to move and save sector item locations on the galaxy map.
- Added new map editor system now uses live map data instead of preloaded map file info.
- Added new ability to cycle and load ammo when docked at the garage.
- Added new ui icons to show loaded ammo for each module in garage.
- Added ability to view all bookmarks on the pilot journal panel.
- Added ability to edit and delete bookmarks from the pilot journal panel.
- Added ability to set GPS location to any bookmark from the pilot journal.
- Added Drone grouping controls to the drone panel.
- Added 6 Drone groups that can be selected by clicking group ID
- Added ability to assign drones to a group by first selecting the desired drones, and CTRL+Clicking the group ID.
- Added Drone group hotkeys to the options panel. Existing saves must manually add drone group parameters to player_options.txt file.
- Added ability to fabricate special items using the fabricator and upgrade documents.
- Added 18 new upgrade documents to the specs database file. Allowing upgrade of Active guns, lasers, beams, launchers, miners and salvagers.
- Added chance to recover upgrade specs when refining special items at the refinery. Base 4% chance.
- Added Fabricator Engineer skill and Refinery Mechanics skill bonuses to apply for max of 9% when recovering upgrade specs.