Astrox Imperium DEVLOG 101 (5/29/22) #Astrox #SpaceGame #Sim

https://www.youtube.com/watc...
Devlog 101 covers a number of new additions and functionality that have been added in 132 and 133. A new module type has been added to the game. The defensive module is an active module that will counter incoming ammo from a particular type of weapon. Each weapon type has a defensive module, and their are 3 levels for each type. When the defensive module is activated, it will look for incoming ammo based on the type of module it is. When ammo is detected, the module will fire , attempting to eliminate the incoming missiles or lasers before they strike your ship. There are no skills attached to the use of these modules, I may add these as needed in future updates. I have also added a new station services panel UI. You can now launch, select, dock and recall drones when docked inside the station. There are new UI panels that will allow for better management of the drones and the fleet when docked at station. Markets have got some more love. You can now view market charts that will show the transaction history for any item the station carries. These are not limited to the station you are docked at, as you can select from a dropdown any station that currently carries the item. This makes price comparisons and item locations easier to access. Tons of little tweaks, and bugs fixes. Let me know if you run into any issues on 133. This one is a big update with lots of code changes.