Astrox Imperium DEVLOG 102 (7/15/22) #Astrox #SpaceGame #Sim

https://www.youtube.com/watc...
In Devlog video 102, I cover the revamping of the Mercs panel. The Mercs panel layout has been improved and you can now detach the Merc panel from the Fleet panel. You can also resize the panel with the layout inside adjusting to the new specified size. Merc now will display an indicator to show when they are out of ammo. Any module that has no available ammo will trigger the merc to display this on the merc panel. A (Reload Ammo) indicator will also show up on the tactical HUD for that merc. Once the proper ammo has been added to the merc's cargo, the indicator will be removed from both the tactical sensors and the Merc panel. I have also made changes to the Bookmarks panel. This panel can now be resized as well as moved. There was a bug prior to 135 where the bookmarks were not saving data properly when multiple lines were added to the notes field. This bug has been fixed and will no longer cause the player bookmarks to save corrupted data into the player_data.txt file. I have added a number of new gate keys and gate connections to the campaign map. I have also added a new document to the welcome center for new players. Be sure to check out SplatterCat's YT channel. He showcases cool hidden indie games. He's got jokes too ;) https://www.youtube.com/c/SplatterCatGaming Visit the Official Website. http://AstroxImperium.com Nikola Tesla would buy 3 copies! https://store.steampowered.com/app/954870/Astrox_Imperium/ https://www.gog.com/game/astrox_imperium
Home
/
Indie Game Developers
/
Jace Masula
/
Astrox Imperium DEVLOG 102 (7/15/22) #Astrox #SpaceGame #Sim