Astrox Imperium DEVLOG 98 (1/18/22) #Spacegame #SpaceSim #Openworld

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Build 128 introduces the ability to save and load presets in the sandbox.You can now save the settings you wanted to try, and if you need to make changes, you are not forced to remember what you selected previously. I have also added a (Default) preset, in case you make some changes and want to reset the sandbox without having to load the title screen. I also made some changes to improve the marketplace. These changes now make the player interaction with the markets feel more alive. When supplying goods that are in demand, the qty of items will remain in the station market. Over time these items will slow deplete based on the sector's economic rating, and how long it has been since your last visit to that market. In build 128, NPC traders will seek out those large profit margins just like you. If you are too greedy, you may find they supplied the station before you did, thus undercutting you and taking the small profit margin for themselves. When this happen, the 'out of stock item' will become 'stocked' and the price will begin to fall, as the demand is fulfilled. Only when the item runs out, will the price begin to rise again. This prevents 'gaming' a lucky sandbox galaxy where one station supplies the demand for the other station, which happens to be very close. I have also adjusted all combat ammunition to freeze in space when the game is paused, preventing that last shot from killing you while paused. 0.0128a * Fixed memory Leak on sandbox textures when scrolling through faces, factions and professions. * Fixed hidden player ship options. - Fixed bug with drone range ship bonuses not being applied to drone range stat. - Fixed bug allowing you to use duplicate pilot name in sandbox, causing error. - Fixed a few small spelling errors, item descriptions. - Fixed items names of life support items levels 5-10. - Fixed merc command list panel Toggle Tactical Stance button. - Fixed garage mouse wheel scrolling bug that allows camera zoom when mousing over other ui panels. - Fixed missing image for ecm-demi npc carrier. - Fixed bug causing bad modules from npc ships to throw error. - Fixed all npc ships and removed unwanted old modules and database id links to special items. - Fixed bug causing cargo inventory to duplicate strange items after inventory error caused by crates with bad item ids. - Fixed texture flicker bug causing small cluster rocks to ignore triplanular shader offsets. - Fixed resource mining event asteroids from ignoring gamespeed when orbiting center of sector. - Fixed npc miners without salvage modules trying to harvest salvage with mining lasers. - Fixed overlapping bug caused on market by multidrag selling while buy order details open causing overlap. - Fixed bug on university readout not showing the correct number of skill points available after training a skill. - Fixed bug showing leftover tactical rings on map while warping with tactical sensors on. - Fixed bug where merc is left in station panel when assigning to service. - Fixed a bunch grammatical errors on the sandbox options descriptions. - Fixed bug with power cable connection distance not properly set to ring range in tactical. - Fixed short distance bug preventing transport mercs from grabbing ore from silos depending on angle of approach. - Fixed bug with merc getting confused with transport and mining mercs when structure is super close to station. - Adjusted a few los res textures for higher level resources. - Adjusted torpedo modules in items_database for range and number of torps fired per cycle. - Adjusted mining merc to look for the closest silo with free space available. - Adjusted all sandbox coloration setting for generation of skybox colors and props. - Adjusted missile damage for all missile ammunition in the item_database.txt. - Adjusted torpedo damage for all torpedo ammunition in the item_database.txt. - Adjusted skybox bubble size. Increased to twice the size to prevent prop overlap. - Adjusted all combat ammo for combat module to stop mid flight when pausing the game. - Added planet generation into the sandbox generation routine. - Added market function that will allow NPCs to fill demand orders for profit when markup gets too high. - Added all new props and distribution calculations for all props in sandbox generator. - Added new sandbox panel for sandbox settings to the sandbox menu bar. - Added new ability to cancel a warpgate request while the warpgate is charging. - Added cancel warp button to targeting panel target display box when gate is charging. - Added lifetime variable to torpedo ammunition. Is now set from items_database. - Added new sandbox feature allowing you to save the current settings you have selected into a presets file. - Added feature allowing you to load previously saved settings into the sandbox generator. - Added mousewheel scrolling to garage ship details overview panel.