Building a Open World for my Game | Sandfire Devlog #2

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Hello In this Devlog I cover the creation of my small open world, music, programming and 3D modelling. Waiting for Godot 4. Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world. Sandfire Devlogs: https://www.youtube.com/playlist?list=PLj3K0UERzFLjcDEnf2_HeV1Vd4B_F86_u Sandfire pre Devlog: https://www.youtube.com/playlist?list=PLj3K0UERzFLhSAfcyETRrpRcMyYoJcaIZ More on Twitter: https://twitter.com/kmitt91 Artstation: https://www.artstation.com/dj_kmitta My itch: https: https://kmitt.itch.io/ Timestamps: 0:00 Intro 0:20 Creating a Open World 1:00 Basic Blockout 2:03 Examples 3:02 Adding Details 4:18 Texturing 4:39 Splatmap texture 5:40 Finalizing the map 6:15 Performance 6:50 Making a Main Menu 7:32 Grass Shader 8:20 Music 8:45 Future Plans 9:25 About the Demo