Designing my Game's UI/UX | Sandfire Devlog #5
https://www.youtube.com/watc...Hello after 6 weeks I managed to finish my complete Inventory UI. I also fixed many bugs, added interactive Water and a skill tree.
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Sandfire is a singleplayer-action-adventure game with souls-like elements.
Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world.
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Sources mentioned in the Video (in order):
Last Devlog (Devlog4): https://youtu.be/w9Cs_hfePM4
HUD inspiration: https://www.artstation.com/artwork/x8m1E
SF_Inventory project file: https://github.com/Kmitt91/ParticleInventory
or on Itch: https://kmitt.itch.io/sf-smothered-magic
UI and UX explanation [German]: https://empatic-ux.com/de/was-ist-ux/
Skill Tree tutorial: https://youtu.be/HR-eoZS44vY
by JaviDev: https://www.youtube.com/user/G2ister
My water post on Reddit: https://www.reddit.com/r/godot/comments/nz3204/water/
Water inspiration videos in UE4:
Toyojiro: https://youtu.be/8wcz1y8KGLo
Anslrso: https://youtu.be/01vaTo1aS_I
Dynamic Water for GLES2: https://github.com/CaptainProton42/DynamicWaterDemo
by CaptainProton42: https://twitter.com/CaptainProton42
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My Social Media:
Twitter: https://twitter.com/kmitt91
Reddit: https://www.reddit.com/user/Kmitt91
Artstation: https://www.artstation.com/dj_kmitta
Sandfire Discord Server: https://discord.com/invite/KMshtQRwUC
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Timestamps:
00:00 Introduction
00:16 Building the Inventory
01:47 UI and UX
03:03 Creating 2D textures
04:07 Merging everything together
05:40 Skill tree
06:09 Interactive Water
07:33 Combat improvements
08:29 Future plans and outro
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Thanks for Watching