Designing my Game's UI/UX | Sandfire Devlog #5

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Hello after 6 weeks I managed to finish my complete Inventory UI. I also fixed many bugs, added interactive Water and a skill tree. . . . Sandfire is a singleplayer-action-adventure game with souls-like elements. Sandfire takes the Player on a journey through a profound Abyss to find the source of a magic sickness that currently plagues the rest of the world. . . . Sources mentioned in the Video (in order): Last Devlog (Devlog4): https://youtu.be/w9Cs_hfePM4 HUD inspiration: https://www.artstation.com/artwork/x8m1E SF_Inventory project file: https://github.com/Kmitt91/ParticleInventory or on Itch: https://kmitt.itch.io/sf-smothered-magic UI and UX explanation [German]: https://empatic-ux.com/de/was-ist-ux/ Skill Tree tutorial: https://youtu.be/HR-eoZS44vY by JaviDev: https://www.youtube.com/user/G2ister My water post on Reddit: https://www.reddit.com/r/godot/comments/nz3204/water/ Water inspiration videos in UE4: Toyojiro: https://youtu.be/8wcz1y8KGLo Anslrso: https://youtu.be/01vaTo1aS_I Dynamic Water for GLES2: https://github.com/CaptainProton42/DynamicWaterDemo by CaptainProton42: https://twitter.com/CaptainProton42 . . . My Social Media: Twitter: https://twitter.com/kmitt91 Reddit: https://www.reddit.com/user/Kmitt91 Artstation: https://www.artstation.com/dj_kmitta Sandfire Discord Server: https://discord.com/invite/KMshtQRwUC . . . Timestamps: 00:00 Introduction 00:16 Building the Inventory 01:47 UI and UX 03:03 Creating 2D textures 04:07 Merging everything together 05:40 Skill tree 06:09 Interactive Water 07:33 Combat improvements 08:29 Future plans and outro . . . Thanks for Watching
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Designing my Game's UI/UX | Sandfire Devlog #5