How to make a Cloak/Cape in Godot 3.3

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Hi, in this Tutorial I will show you how I created the cape/cloak from my Game "Sandfire" by using the SoftBody node and a shader material. Timestamps 00:00 Introduction 00:10 making the mesh in Blender 02:10 add the mesh to you player 03:00 setting up the SoftBody 03:52 adding the shader material 04:40 vertex() function 07:32 fragment() function 09:27 integrating CaptainProton42's toon shader 10:33 adding StaticBody to prevent clipping 11:42 special thanks and conclusion 12:19 Outro, bonus clip! Big thanks to CaptainProton42: Flexible Toon Shader: https://godotshaders.com/shader/flexible-toon-shader/ His Twitter: https://twitter.com/CaptainProton42 His webpage: https://john-wigg.dev/ Thanks to Wojtek Pe for the testing area: His Channel: https://www.youtube.com/channel/UCHxE7lE60wV0B7DL4KHIfdQ My Socials: Twitter: https://twitter.com/kmitt91 Discord: https://discord.com/invite/KMshtQRwUC Reddit: https://www.reddit.com/user/Kmitt91 Download Texture, Mesh and Code: https://drive.google.com/file/d/1EEOJfsyaw6l4ivbsx-g51wom7yOJm5fV/view?usp=sharing If any questions occur feel free to ask!
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How to make a Cloak/Cape in Godot 3.3