How to make a Cloak/Cape in Godot 3.3
https://www.youtube.com/watc...Hi, in this Tutorial I will show you how I created the cape/cloak from my Game "Sandfire" by using the SoftBody node and a shader material.
Timestamps
00:00 Introduction
00:10 making the mesh in Blender
02:10 add the mesh to you player
03:00 setting up the SoftBody
03:52 adding the shader material
04:40 vertex() function
07:32 fragment() function
09:27 integrating CaptainProton42's toon shader
10:33 adding StaticBody to prevent clipping
11:42 special thanks and conclusion
12:19 Outro, bonus clip!
Big thanks to CaptainProton42:
Flexible Toon Shader: https://godotshaders.com/shader/flexible-toon-shader/
His Twitter: https://twitter.com/CaptainProton42
His webpage: https://john-wigg.dev/
Thanks to Wojtek Pe for the testing area:
His Channel: https://www.youtube.com/channel/UCHxE7lE60wV0B7DL4KHIfdQ
My Socials:
Twitter: https://twitter.com/kmitt91
Discord: https://discord.com/invite/KMshtQRwUC
Reddit: https://www.reddit.com/user/Kmitt91
Download Texture, Mesh and Code: https://drive.google.com/file/d/1EEOJfsyaw6l4ivbsx-g51wom7yOJm5fV/view?usp=sharing
If any questions occur feel free to ask!