Magic VFX | Sandfire Devlog #4

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In this devlog I will show you how I created different spells for my Game Sandfire and how to handle Magic in general. I put much time and effort into this devlog so please consider sharing it. As my engine of choice I use Godot 3.3.1 . . . Links from the video in order: My first Godot project: https://youtu.be/_PkIpKntnCw Godot VFX and Shaders Twitter: https://twitter.com/GodotVfxShaders Arkeve: https://www.youtube.com/channel/UC_CC9isZsKofGK8gMy8uhPQ Inventory Project File: https://kmitt.itch.io/sf-smothered-magic GDQuest Shaders: https://github.com/GDQuest/godot-shaders Test Area by WojtekPe: https://www.youtube.com/channel/UCHxE7lE60wV0B7DL4KHIfdQ . . . My Socials: Twitter: https://twitter.com/kmitt91 Discord Server: https://discord.com/invite/KMshtQRwUC Reddit: https://www.reddit.com/user/Kmitt91 . . . Timestamps: 00:00 Introduction 00:25 The Beginning 01:31 All Magic Spells 01:54 Making an Inventory and 2D Spells 03:35 Integrating it into the Game 04:22 Creating the Magic in 3D 05:05 Magic VFX 08:30 Health-, Stamina-, Magicbar 09:20 Adding everything in Code 10:20 Future Plans (Outro) . . . Thanks for Watching