Stylized WaterShader Tutorial | No Textures required | Godot 3.2

https://www.youtube.com/watc...
So in this freestyled Tutorial I want to show how I created the watermaterial for my game Sandfire. I apologize for some transposed digits, kappa. Since the watershader doesn't require textures and imported meshes it's a pretty nice solution for beginners and non-artists like me. Main sources of knowledge from LetsGameDev, Miziziziz and Bastiaan Olijm. Many Thanks! The Code is pinned in the Description. --Timestamps-- 00:00 Intro 00:23 Water capability 02:02 Set everything up 02:50 Shader variables --Fragment Shader-- 05:29 Assign texture variables 06:45 Scrolling textures 08:07 Clamp values for ripples 09:16 Add colors 10:53 Normalmap 13:30 Roughness/Reflection 14:00 Refraction and Displacement --Foam on Edges-- 15:31 foam variables 16:11 rim function 16:55 add to fragment function 17:44 assign to color output --Vertex Shader-- 19:57 wave variables 20:18 wave function 21:18 apply vertex function 22:12 concluding words If any questions occur feel free to ask in the comments or on my Twitter: https://twitter.com/kmitt91
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Stylized WaterShader Tutorial | No Textures required | Godot 3.2