Cloudscape Dev Log #10 - Procedural Terrain Generation for my indie game
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In this video I go into more details about how I've improved my procedural terrain generation for cliffs and divots in Cloudscape. I also talk about how I've created a wind/sway shader for grass and other objects to bend. Be sure to leave a like and comment if you enjoyed the video! Subscribe to the channel for more dev logs and informative game dev content!
Twitter: https://twitter.com/KonitamaGames
Discord: https://discord.gg/Cloudscape
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Cloudscape Dev Log #10 - Procedural Terrain Generation for my indie game