Cloudscape Dev Log #10 - Procedural Terrain Generation for my indie game

https://www.youtube.com/watc...
Pre-order the game and get physical merch in the Backerkit store! Limited time only! https://cloudscape.backerkit.com/hosted_preorders In this video I go into more details about how I've improved my procedural terrain generation for cliffs and divots in Cloudscape. I also talk about how I've created a wind/sway shader for grass and other objects to bend. Be sure to leave a like and comment if you enjoyed the video! Subscribe to the channel for more dev logs and informative game dev content! Twitter: https://twitter.com/KonitamaGames Discord: https://discord.gg/Cloudscape