Cloudscape Solo Indie Game Dev Log # 3 - Procedural 2-D World Generation
https://www.youtube.com/watc...In this video I break down how I'm generating the starting island for Cloudscape. I cover using perlin noise for 2-D island generation, along with using Poisson-Disk sampling to randomly place objects. I also explain why I choose to use chunk loading and show off the beginning of the random forage item generation for beach items.
Near the end of the video I talk about what I'm working on currently, which is the task system.
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Follow the Kickstarter to be notified when it launches!
https://www.kickstarter.com/projects/konitama/cloudscape
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https://twitter.com/KonitamaGames
Wishlist the game on Steam:
https://store.steampowered.com/app/1237250/Cloudscape/
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https://discord.com/invite/Cloudscape
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Cloudscape Solo Indie Game Dev Log # 3 - Procedural 2-D World Generation