Cloudscape Dev Log #13 - Adding Zelda-like Dungeons to my solo indie game!

https://www.youtube.com/watc...
In this video I go into some depth about my decision to use Zelda-like dungeons in Cloudscape, along with my thought process behind everything from dungeon layouts, perspectives, puzzle objects, obstacles and more. Pre-order the game on Backerkit for a limited time! https://cloudscape.backerkit.com/hosted_preorders Join the Cloudscape Discord! https://discord.gg/Cloudscape Follow me on Twitter! https://twitter.com/KonitamaGames Chapters: 00:00 - Introduction 00:15 - Inspiration 00:27 - Game plan 01:03 - Dungeon layout 01:40 - Dungeon room types 03:30 - Plotting out the dungeon rooms 03:44 - Locking rooms and adding keys 04:22 - Dungeon room size 04:51 - Wall perspective 06:00 - Actually generating rooms 07:02 - Various layout possibilities 07:27 - Placing down tiles 07:42 - Hand-made rooms over procedural 08:36 - Updating level editor to place objects 09:03 - Moving and deleting placed objects 10:08 - Creating object property panels 10:35 - Adding buttons to trigger floor barricades 11:51 - Push/Pull blocks 14:27 - Floor spikes 14:43 - Movers and treads 19:04 - Conclusion and thoughts
Home
/
Indie Game Developers
/
Konitama
/
Cloudscape Dev Log #13 - Adding Zelda-like Dungeons to my solo indie game!