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Kris - LucenDev
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a year ago
Replication example walkthrough in Next Gen Destruction Toolkit
Kris - LucenDev
a year ago
Sequencer Setup in Next Gen Destruction Toolkit - Walkthrough
Kris - LucenDev
a year ago
Next Gen Destruction Toolkit - Launch Trailer (Unreal Engine 5 Chaos Destruction)
Kris - LucenDev
a year ago
Getting Started with Next Gen Destruction Toolkit - Tutorial 01
Kris - LucenDev
2 years ago
Indie Game Devlog - Waterfalls and Cliffs in Lucen
Kris - LucenDev
2 years ago
Tutorial: Stylized trees with Houdini and Unreal Engine 4 (part 6/6)
Kris - LucenDev
2 years ago
Tutorial: Stylized trees with Houdini and Unreal Engine 4 (part 5/6)
Kris - LucenDev
2 years ago
Tutorial: Stylized trees with Houdini and Unreal Engine 4 (part 4/6)
Kris - LucenDev
2 years ago
Tutorial: Stylized trees with Houdini and Unreal Engine 4 (part 3/6)
Kris - LucenDev
2 years ago
Tutorial: Stylized trees with Houdini and Unreal Engine 4 (part 2/6)
Kris - LucenDev
2 years ago
Tutorial: Stylized trees with Houdini and Unreal Engine 4 (part 1/6)
Kris - LucenDev
2 years ago
Indie Game Devlog - Dino-CHICKEN!
Kris - LucenDev
2 years ago
Lucen - Kickstarter Announcement Teaser (postponed due to Coronavirus)
Kris - LucenDev
2 years ago
Lucen - Official Announcement Trailer
Kris - LucenDev
2 years ago
Lucen Devlog - Going viral on Reddit, gameplay, optimisation, and.. NEW character design?!
Kris - LucenDev
2 years ago
UE4 Breakdown - How I create grass for my indie game Lucen
Kris - LucenDev
2 years ago
Lucen Devlog - Inventory, combat, weapons, animation and more!
Kris - LucenDev
2 years ago
Damage systems and weapon types in my indie game Lucen!
Kris - LucenDev
4 years ago
Unreal Engine 4 stylised tree walkthrough (Free project file)
Kris - LucenDev
5 years ago
Lucen Devlog #1 - Intro
Kris - LucenDev
5 years ago
Lucen Devlog #2 - TIMBERRRRR
Kris - LucenDev
5 years ago
Vine Growth Breakdown (Houdini and Unreal Engine 4)
Kris - LucenDev
5 years ago
Lucen Devlog #3 - Charge-up
Kris - LucenDev
5 years ago
Lucen Devlog - Tentacles edition
Kris - LucenDev