Procedural Ocean Environment With Marching Cubes - Update 2

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Inspired by this video by Sebastian League: https://youtu.be/M3iI2l0ltbE See the first prototype here: https://youtu.be/SCsOzZVZ7ic View on GitHub: https://github.com/luizppa/game-dev-techniques Learining resources: Polygonising a scalar field: http://paulbourke.net/geometry/polygonise/ Generating Complex Procedural Terrains Using the GPU: https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-1-generating-complex-procedural-terrains-using-gpu Marching Cubes: a High Resolution 3D Surface Costruction Algorithm (the original papper for the algorithm): https://people.eecs.berkeley.edu/~jrs/meshpapers/LorensenCline.pdf Assets: Grass model: https://assetstore.unity.com/packages/3d/vegetation/plants/stylized-grass-narcissus-project-82872 Music DSTechnician - Gateway: https://pixabay.com/music/ambient-gateway-110018/ Sound effects Fission9 - Underwater Ambience: https://pixabay.com/sound-effects/underwater-ambience-6201/
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Procedural Ocean Environment With Marching Cubes - Update 2