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Luiz Philippe

Luiz Philippe

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Luiz Philippe
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2 years ago
Luiz Philippe
GET MARCHING: How I Used Compute Shaders to Make a Never Ending Ocean EnvironmentLuiz Philippe
2 years ago
Luiz Philippe
Procedural Ocean Environment With Marching Cubes - Update 3Luiz Philippe
2 years ago
Luiz Philippe
Procedural Ocean Environment With Marching Cubes - Update 4: Water Shader and Day/Night CycleLuiz Philippe
2 years ago
Luiz Philippe
Procedural Ocean Environment With Marching Cubes - Update 5: Fish SchoolsLuiz Philippe
3 years ago
Luiz Philippe
Procedural Ocean Environment With Marching Cubes - Update 1Luiz Philippe
3 years ago
Luiz Philippe
Procedural Ocean Environment With Marching Cubes - Update 2Luiz Philippe