Shaders Case Study - Stealth Games' XRay Vision

https://www.youtube.com/watc...
In this video, we explore how a common effect from Stealth Games could be realized in Unity. Support me on Patreon: https://www.patreon.com/DanMoran Follow me on the Twittersphere: https://twitter.com/DanielJMoran Get the Assets for this Video here: https://drive.google.com/drive/folders/0B53FgoEwVzoDTTd4VmsxQWNUdnM?resourcekey=0-FvdchAYkcaHa68DLzEx92w&usp=sharing Music: Deus Ex: Human Revolution, 2011 Michael McCann Menu Theme Additional Footage: Deus Ex - https://www.youtube.com/watch?v=3WoaLJ10ZB8 Dishonored - https://www.youtube.com/watch?v=XJnw-gLSw7Q
Home
/
Indie Game Developers
/
Makin' Stuff Look Good
/
Shaders Case Study - Stealth Games' XRay Vision