I let players LEAD ARMIES, but of ACTIVE RAGDOLLS

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Patreon: https://www.patreon.com/Bachosoft Steam: https://store.steampowered.com/app/2127470 Discord: https://discord.gg/VVhrBN6 Twitter: https://bit.ly/3t5ZNA8 Music: Evan King https://www.youtube.com/c/ContextSensitive https://contextsensitive.bandcamp.com/ I'm working on my dream indie game in Unity. My game is called Lost in The Sand and it's a slow-paced shooter with strategy elements set in a fully destructible environment. Fight in procedurally generated worlds, build and demolish oil extraction camps, manage and upgrade your army in order to conquer the world. The fight for oil has begun! Note: this video is not a Unity tutorial or a game dev tutorial. I'm just sharing my development journey with you. Maybe sometime in future I get a chance to make a tutorial for the mechanics used in the game. In this video I'm sharing with you my progress on the active ragdolls game that I'm making in Unity. I've been away for a long time but that doesn't mean that the progress has stopped. I made a mechanic that lets player lead armies of active ragdolls, and much more. Make sure to follow my game dev journey by subscribing. Next video will be about something top secret and exciting so stay tuned! Thank you if you really took your time to read this :P I hope you have a blast! Timestamps: 00:00​​​ Huge visual changes 00:49 Leading ragdoll armies 01:50​​​ Awesome minigame 02:30​​​ Where were you Nermin?
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I let players LEAD ARMIES, but of ACTIVE RAGDOLLS