Making a PROCEDURALLY GENERATED world in Unity

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Steam (Wishlist): https://store.steampowered.com/app/2127470/Lost_in_the_Sand/ Steam (Play Polycalypse for FREE): https://store.steampowered.com/app/1340360/Polycalypse_Last_bit_of_Hope/ Discord: https://discord.gg/VVhrBN6 Twitter: https://bit.ly/3t5ZNA8 Music: Evan King https://www.youtube.com/c/ContextSensitive https://contextsensitive.bandcamp.com/ I'm working on a super secret game dev project in Unity. In this video I'm sharing with you how I got around making procedurally generated worlds in Unity. It was a lot of ups and downs but I emerged victorious. Make sure to follow my game dev journey by subscribing. Next video will be about active ragdolls so stay tuned! Thank you if you really took your time to read this :P I hope you have a blast! Timestamps: 00:00​​​ Procedurally generated worlds 01:04 Detecting regions 01:33​​​ Making assets 02:28​​​ Character controller 03:14 FUTURE PLANS