Making PROCEDURALLY GENERATED camps in Unity

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Steam (Wishlist): https://store.steampowered.com/app/2127470/Lost_in_the_Sand/ Discord: https://discord.gg/VVhrBN6 Twitter: https://bit.ly/3t5ZNA8 Music: Evan King https://www.youtube.com/c/ContextSensitive https://contextsensitive.bandcamp.com/ I'm working on my dream indie game in Unity. My game is called Lost in The Sand and it's a slow-paced shooter with strategy elements set in a fully destructible environment. Fight in procedurally generated worlds, build and demolish oil extraction camps, manage and upgrade your army in order to conquer the world. The fight for oil has begun! In this video I'm sharing with you how I got around making procedurally generated camps in Unity. It was a lot of ups and downs but I emerged victorious. Make sure to follow my game dev journey by subscribing. Next video will be about manually building these camps so stay tuned! Thank you if you really took your time to read this :P I hope you have a blast! Timestamps: 00:00​​​ The idea 01:04 New weapon - Exhauster 01:25​​​ Destructible stockpiles 01:57​​​ Intel gathering mechanic 02:20 SPECIAL ANNOUNCEMENT
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Making PROCEDURALLY GENERATED camps in Unity