Making PROCEDURALLY GENERATED camps in Unity
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I'm working on my dream indie game in Unity. My game is called Lost in The Sand and it's a slow-paced shooter with strategy elements set in a fully destructible environment. Fight in procedurally generated worlds, build and demolish oil extraction camps, manage and upgrade your army in order to conquer the world. The fight for oil has begun!
In this video I'm sharing with you how I got around making procedurally generated camps in Unity. It was a lot of ups and downs but I emerged victorious. Make sure to follow my game dev journey by subscribing. Next video will be about manually building these camps so stay tuned!
Thank you if you really took your time to read this :P
I hope you have a blast!
Timestamps:
00:00 The idea
01:04 New weapon - Exhauster
01:25 Destructible stockpiles
01:57 Intel gathering mechanic
02:20 SPECIAL ANNOUNCEMENT