MORE!) [UE5]

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Today we're looking in to DDX and DDY functions inside Unreal Engine - these handy tools allow you to procedurally compute normals for any given heightmap, even ones that are based on pure math! You can also use them to correct WPO normals, and to create a procedural edge-wear effect. ---------------------------- Buy my Prismatiscape Interaction Plugin for $34.99! UE Marketplace: https://www.unrealengine.com/marketplace/en-US/product/prismatiscape-interaction-plugin Gumroad: https://prismaticadev.gumroad.com/l/axvvm ----------------------------- Patreon: https://patreon.com/prismaticadev Twitch: https://twitch.tv/prismaticadev Discord: https://discord.gg/prismaticadevlearninghub YouTube: https://youtube.com/c/prismaticadev Twitter: https://twitter.com/prismaticadev ---------------------------- Computer Specs: Ryzen 5900x 12-core CPU MSI Geforce RTX 2080 Super 64GB Corsair RAM One of those fancy nvme m.2 SSD's Programs of choice: Unreal Engine - (Game Dev) Blender - (Animation and Modelling) OBS - (Video/screen capture) Davinci Resolve - (Video editing) Affinity Photo - (Graphics and Texturing) ProTools 11 - (Compositions and mixing) OldSchool Runescape - (The best game) Filmed using: Sony A7s2 body Sony 24-70mm f/2.8 GM lens Yonguo YN360 LED's for colour Yongnuo YN760 chip LED w/ Godox softbox for key My lovely cats names are Boycat, Girlcat, Ladycat and Mistercat :)