MORE!) [UE5]
https://www.youtube.com/watc...Today we're looking in to DDX and DDY functions inside Unreal Engine - these handy tools allow you to procedurally compute normals for any given heightmap, even ones that are based on pure math! You can also use them to correct WPO normals, and to create a procedural edge-wear effect.
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Unreal Engine - (Game Dev)
Blender - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Affinity Photo - (Graphics and Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (The best game)
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Sony 24-70mm f/2.8 GM lens
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Yongnuo YN760 chip LED w/ Godox softbox for key
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