Creating a Scene for my 3D Pixel Art Game

https://www.youtube.com/watc...
Date of Recording: 2020-11-14 I took a bit of a break from the usual tech updates this week to record a making-of video detailing what it's like to create a scene from start to finish in the Unity-based pixel art game engine I've been developing. I found some neat modifier stack tricks in Blender for creating procedural, non-destructive details for rocks, stone bricks, and trees. This saves a lot of asset-creation time, which should hopefully make it more feasible for me to create a large game world without a huge team. music: lofi hip hop to [chill/dance/study/relax/rage/party/sleep] to by Virtual Boy is licensed under a Creative Commons License. https://soundcloud.com/virtualboymusic/lofi-hip-hop-to-chilldancestudyrelaxragepartysleep-to
Home
/
Indie Game Developers
/
t3ssel8r
/
Creating a Scene for my 3D Pixel Art Game