Fire/Rain/Grass Interaction System
https://www.youtube.com/watc...Date of Recording: 2021-04-02
Recently, I've been working on implementing dynamic systems within the game world that can be exploited for systemic gameplay possibilities. Demonstrated here is the interaction between an object on fire, the terrain system, and the rain system. Burnt grass is encoded in a render texture which is updated by flaming objects using an effect shader.