Create a server for your Unity game using .NET Core
https://www.youtube.com/watc...Create a custom server using .NET Core and host it in the cloud to act as your games backend. A custom server specifically designed for your game gives you the greatest freedom to deliver your ideal product.
In this video we learn how to:
Setup a server and class library to share models and logic across our server and game.
I'll give you a rundown on what a server & API is
Communication between server and client
How to run tests using dependency injection
In part two we add authentication & authorization, and we hook it all up to a database.
A custom server you can provide your game with features such as:
Achievements, leaderboards, synced player data, guilds, friends lists, real time chatting, loot boxes, matchmaking, player progress, and much much more.
Full project on my Patreon: https://www.patreon.com/tarodev
This tutorial is information dense... there's a huge amount to get through, so buckle up and get ready to learn.
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0:00 - Overview
0:47 - Solution + Project Setup
2:43 - SharedLibrary
4:20 - PlayerController
5:43 - Get
6:45 - Post
7:49 - FromQuery
9:31 - Program.cs Cleanup and Overview
11:11 - Adding a Service + Dependency Injection
15:03 - Postman
16:14 - Unity Project Setup
17:17 - Sharing Models via DLLs
19:37 - Unity Web Request
21:00 - JSON workarounds / bugfixes
23:39 - Get from server endpoint