Create a server for your Unity game using .NET Core

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Create a custom server using .NET Core and host it in the cloud to act as your games backend. A custom server specifically designed for your game gives you the greatest freedom to deliver your ideal product. In this video we learn how to: Setup a server and class library to share models and logic across our server and game. I'll give you a rundown on what a server & API is Communication between server and client How to run tests using dependency injection In part two we add authentication & authorization, and we hook it all up to a database. A custom server you can provide your game with features such as: Achievements, leaderboards, synced player data, guilds, friends lists, real time chatting, loot boxes, matchmaking, player progress, and much much more. Full project on my Patreon: https://www.patreon.com/tarodev This tutorial is information dense... there's a huge amount to get through, so buckle up and get ready to learn. ❤️ Become a Tarobro on Patreon: https://www.patreon.com/tarodev ========= 🔔 SUBSCRIBE: https://bit.ly/3eqG1Z6 🗨️ DISCORD: https://discord.gg/tarodev ✅ MORE TUTORIALS: https://www.youtube.com/tarodev 0:00 - Overview 0:47 - Solution + Project Setup 2:43 - SharedLibrary 4:20 - PlayerController 5:43 - Get 6:45 - Post 7:49 - FromQuery 9:31 - Program.cs Cleanup and Overview 11:11 - Adding a Service + Dependency Injection 15:03 - Postman 16:14 - Unity Project Setup 17:17 - Sharing Models via DLLs 19:37 - Unity Web Request 21:00 - JSON workarounds / bugfixes 23:39 - Get from server endpoint
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Create a server for your Unity game using .NET Core