Don't make grids without knowing THIS in Unity

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Utilizing this component dramatically simplifies the task of designing a grid. By defining the parameters such as tile size, gap, and type within the Grid Component, it automatically computes world positions based on the specified grid indices. This reduces the complexity of placement, ensuring an efficient and streamlined grid creation process. Thanks GPT, lol :) Source: https://gist.github.com/Matthew-J-Spencer/d2e36ddac81ed4f9f51977ec69875ffc ❤️ Become a Tarobro on Patreon: https://www.patreon.com/tarodev ========= 🔔 SUBSCRIBE: https://bit.ly/3eqG1Z6 🗨️ DISCORD: https://discord.gg/tarodev ✅ MORE TUTORIALS: https://www.youtube.com/tarodev