Create a server for your Unity game using .NET Core (Part 2)

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Create a custom server using .NET Core and host it in the cloud to act as your games backend. A custom server specifically designed for your game gives you the greatest freedom to deliver your ideal product. Go watch part one: https://youtu.be/jLy7A702GhA In this video we learn about: Database management using an ORM (Entity Framework) Authentication & Authorization Json Web Tokens (JWT) A bunch of common attack vectors and security tricks Password security (hashing & salting) Environmental variables A custom server you can provide your game with features such as: Achievements, leaderboards, synced player data, guilds, friends lists, real time chatting, loot boxes, matchmaking, player progress, and much much more. Full project on my Patreon: https://www.patreon.com/tarodev This tutorial is information dense... there's a huge amount to get through, so buckle up and get ready to learn. ❤️ Become a Tarobro on Patreon: https://www.patreon.com/tarodev ========= 🔔 SUBSCRIBE: https://bit.ly/3eqG1Z6 🗨️ DISCORD: https://discord.gg/tarodev ✅ MORE TUTORIALS: https://www.youtube.com/tarodev 0:00 - Overview 0:40 - Adding Newtonsoft 1:50 - Database (ORM) / Entity Framework 3:15 - User Model 7:45 - Pushing Models/Tables to DB (Navicat, Powershell) 10:23 - Adding Data to Tables 12:35 - Authentication 14:23 - Authentication Controller 16:39 - Authentication Service 17:38 - PW Salt & Hash 22:11 - JWT 32:10 - Hero Refactor 34:12 - Adding Authentication package 37:33 - Authorization 38:07 - Creating CreateHeroRequest 41:54 - Testing CreateHeroRequest 45:30 - Advanced Authorization / Changing Hero Name 50:05 - Closing
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Create a server for your Unity game using .NET Core (Part 2)